Sunday, January 15, 2012

[OOC] A Night of Ice and Steel: Professions

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Civilized Race Professions

Dragon Riders

  • Description: Dragons Riders are a forgotten legend, having disappeared from the land as the last dragon died. Without their bonded companions, they did not feel the need to remain in the realms any longer and traveled to the After Realm with their dragons.
  • Requirements: Race; Elven or Human. Age; 30+.
  • Advantages: Extended Life Expectany. Magical Ability.
  • Disavantages: Isolated; cannot integrate with society successfully. Weak Body; relies on Magic more than Steel. Cannot Wear Man/Elven/Dwarven Armament.
  • Available Slots: 1.

Gryphon Riders
  • Description: Gryphon Riders are quite common in Human Society. Many Rangers keep them as companions, going through a rather long process of bonding with their Gryphon. A Gryphon chooses their rider, the rider does not choose their Gryphon.
  • Requirements: Race; Elven, Dwarven or Human. Age; 16+.
  • Advantages: Flight; Travel and Battle.
  • Disadvantages: High Upkeep; Expensive. Mount Rebellion; Often. Cannot Wear Heavy Armament; Light Travel.
  • Available Slots: 2.

Knight

  • Description: Knights are the vassals of the King, ruled by their Lord and serve their land when it is called upon them. They are masters of heavy weaponry and armor and follow a code which all must abide by; Honor and Duty.
  • Requirements: Race; Human. Age; 21+.
  • Advantages: Heavy Armor. Heavy Weapons. Melee Weapon Mastery. Combat Effecient.
  • Disadvantages: Slower in Battle. Can Become Encumbered Easily. Follow Strict Codes of Conduct. Service to the King and their House Lord.
  • Available Slots: 3.

Warrior
  • Description: Warriors are battle-hardened individuals with fierce loyalty to whomever their sword is pledged. They are powerful and passionate on the battle field and intimidating. There are few that can match the aggressive nature of a warrior, or share the same glint in their eye.
  • Requirements: Race; Any. Age; 16+.
  • Advantages: Excellent Battle Skills. All Melee Weapons Classes. All Armor Classes. Ranged Weapons.
  • Disadvantages: Uneducated Outside of Combat Skill. Usually Unemployed; Mercenaries.
  • Available Slots: 4.

Rogue
  • Description: Rogues are quite charismatic. They can con many people out of their gold, or cut it straight from their purse without notice. Most keep their profession to themselves, probably due to a bounty on their head. Not to say that there are no honorable Rogues in Forge, but they are a rare sight.
  • Requirements: Race; Human, Elven, Halfling. Age; 13+
  • Advantages: Quick; Light of Foot and Hand. Charismatic. Cunning. Basic Poison Skills.
  • Disadvantages: Unwanted in Society. Very Secretive. Untrustworthy. Restricted from Heavy Weapons and Armor.
  • Available Slots: 2.

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